I'm really happy when games are treated like art, and made by real artists.
Ori and the Blind Forest released on March 11, 4 days ago, it took 4 years to develop in all its poetic effort, touching on each polygon. Does polygon still exist or would gonos molecules or nanopolygon? Whatever!
It is impossible to make any polygon count, in this glorious moment in the history of video games, let's just enjoy and play. This is our rich uncle Bill Gates making us even happier. Developed by Moon Studios in Microsoft Studio's Nest, I always thought that whenever Microsoft with more effective presence in the world of games, always gave a new breath, launching the foundation stone for the super gamistics productions.
If Ori is the Microsoft of course, Ori is exclusive for XBox One and PC on Steam.
The Moon Studio impressed me for being a novice company, creating one of the most impressive games of all time. It reminded me a little bit the Treasure Studio, formed by former rebels developers of Konami. It seems that the most awarded heads that was left, because the Treasure created fantastic treasure works, giving a programming lesson in the very Konami.
Moon Studio with Ori and the Blind Forest, managed to reach the apotheosis of 2D games.
Ori brings us to the traditional platform game, already dubbed "Metroidvania" (Metroid+Castlevania) by your system worlds connected by a single map to be unlocked according to the story evolves.
Ori is an orphan, a cute lighted little animal, a resident of Nibel forest, devastated by catastrophic events. Your goal, of course, is to help nature to recover its original form, corrupted by evil.
We must mention that "Ori and the Blind Forest" is a complete surprise in many ways. The incredibly animated backdrops and full of detail to the soundtrack. Every moment of the game, waves in lakes, movements in the trees, the flight with a feather above gorges, everything is very delicate and natural, brings to us a sense of peace.
The escape from Ginso tree is already one of the epic scenes in the history of video games, try to get there, is simply a very beautiful sequence of breathtaking.
Trust me, you will not tire of exploring the beautiful Nibel forest, much as the technical part hinders their way. Ori, for real, dies and is resurrected in the first 15 minutes of play, by his weakness in passive and aggressive Nibel environment.
Apparently Ori also becomes orphaned 2 times.
The music is superb, which honors the classics, struggling with Ori to restore a pure life, in this line different to what we are used to in video games a poetic experience,
unique atmosphere, precise controls and easy, even in the face of various skills; simple plot, the Ginso tree is one of the best sequences made in recent years.
My friends, when the branches are dry is a sign that the tree is dying.
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